{"success":true,"data":{"pressRelease":{"id":"126913","rtpr_id":"nGNX6569lN","ticker":"GCL","exchange":"NASDAQ","all_tickers":["GCL","GCLWW"],"title":"GCL’s Publishing Arm 4Divinity Announces ADATA’s XPG as Premier Sponsor at gamescom 2026","author":"Globe Newswire","published_at":"2026-08-25T12:00:00.366Z","article_body":"Come See Us At gamescom 2026\n\nSINGAPORE, Aug. 25, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd\n(https://www.globenewswire.com/Tracker?data=ZfZsSADBbfDgRuPdAEHdP2ZTqJ0fJ88KYxZmIn9jTZ2TPKC6Cc4lFIpRr9vRnpu4Tyud1Fg5Bi1M4-qn0RRdW8zeNeKfdbjrT2E9wCfz_YAZFNBFersdysVCDrAwjGgV)\n(Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games\nand entertainment, today announced that its publishing subsidiary, 4Divinity\nPte. Ltd. (“4Divinity”), is collaborating with XPG – XTREME PERFORMANCE\nGEAR, the gaming brand of ADATA at gamescom 2026. XPG will be the Premier\nSponsor of 4Divinity’s gamescom 2026 showcase, which will run August 26 to\n30 across three halls in Cologne.\n\nThe sponsorship marks XPG’s gamescom debut and pairs two businesses\napproaching the same audience from opposite ends of the industry: a publisher\nbuilding a global portfolio of original IP and a hardware brand rooted in the\ngaming and esports community. It also reflects the broader GCL vision to unite\ncontent and hardware within a single ecosystem.\n\n“gamescom is one of the defining stages for the global gaming industry, and\nthe XPG partnership spotlights the strength of GCL’s integrated model for\nthat audience,\" said Sebastian Toke, Group CEO of GCL. \"By bringing XPG’s\nexpertise in gaming hardware and esports together with 4Divinity’s growing\nportfolio of original IP, we’re creating a more connected experience for\nplayers, partners, and the broader gaming community. This is exactly the kind\nof cross-platform opportunity our business model is designed to enable.”\n\nAt gamescom\n\nXPG's presence runs the length of 4Divinity's footprint at gamescom. On the\nconsumer show floor, XPG products will appear alongside four of the six\nshowcase titles, led by three of the brand's best-selling chassis in Europe:\nthe INVADER X BTF, STARKER AIR BTF and VALOR AIR PLUS. In the business area,\ndedicated display cases and peripherals sit alongside the publisher's meeting\nspace, including the show debut of XPG mousepads featuring XPG brand\nambassadors. A full XPG rig also runs in 4Divinity's presentation room, where\nthe publisher hosts media, creator and partner appointments with more than 200\nmembers of the world's press expected during the week.\n\nFor players\n\nVisitors can earn points through activities at the 4Divinity booth for the\nchance to win exclusive XPG hardware prizes. A joint post-event online\ncampaign will run across both brands' channels, offering free digital game\nkeys for newly released titles. Updates via XPG's official channel,\n@xpg_global.\n\nWhere to find us\n\nDates: August 26–30, 2026\n\nBusiness Centre: Hall 4.2, Booth C011-D018\n\nConsumer Showfloor: Hall 7.1, Booth B021-C020 and Hall 6.1, Booth A030\n\nAbout GCL Global Holdings\n\nGCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the\nCayman Islands (GCL together with its subsidiaries, the “GCL Group”). \nThrough its operating subsidiaries, GCL Group unites people through its\necosystem of content and hardware in games and entertainment, enabling\ncreators to deliver engaging experiences to gaming communities worldwide with\na strategic focus on the rapidly expanding Asian gaming market.\n\nDrawing on a deep understanding of gaming trends and market dynamics, GCL\nGroup leverages its diverse portfolio of digital and physical content as well\nas multimedia peripherals to bridge cultures and reach a global audience by\nintroducing Asian-developed IP across consoles and PCs. Learn more at\nhttps://www.gclglobalholdings.com/\n\nAbout 4Divinity\n\n4Divinity is a digital and retail games publishing company and an indirect\nmajority-owned subsidiary of GCL, focused on bringing exciting game content\nfrom around the world to Asia and introducing Asian content to a global\nmarket. Along with its sister company, Epicsoft Asia, 4Divinity is partnering\nwith publishers and development studios to introduce brand-new IP to the\nregion. https://www.4divinity.com/\n\nForward-Looking Statements\n\nThis press release includes “forward-looking statements” made under the\n“safe harbor” provisions of the U.S. Private Securities Litigation Reform\nAct of 1995, and may be identified by the use of words such as “estimate,”\n“plan,” “project,” “forecast,” “intend,” “will,”\n“expect,” “anticipate,” “believe,” “seek,” “target” or\nother similar expressions that predict or indicate future events or trends or\nthat are not statements of historical matters. These forward-looking\nstatements may also include, but are not limited to, statements regarding\nprojections, estimates and forecasts of revenue and other financial and\nperformance metrics, projections of market opportunity and expectations, the\nestimated implied enterprise value of GCL, GCL’s ability to scale and grow\nits business, the advantages and expected growth of GCL, and GCL’s ability\nto source and retain creative talent and publish games.  These statements are\nbased on various assumptions, whether or not identified in this press release,\nand on the current expectations of GCL’s management and are not predictions\nof actual performance.\n\nThese statements involve risks, uncertainties and other factors that may cause\nactual results, levels of activity, performance, or achievements to be\nmaterially different from those expressed or implied by these forward-looking\nstatements. Although GCL believes that it has a reasonable basis for each\nforward-looking statement contained in this press release, GCL cautions you\nthat these statements are based on a combination of facts and factors\ncurrently known and projections of the future, which are inherently uncertain.\nIn addition, there are risks and uncertainties described in GCL’s annual\nreport on Form 20-F for the fiscal year ended March 31, 2026, and other\ndocuments filed by GCL from time to time with the SEC. These filings may\nidentify and address other important risks and uncertainties that could cause\nactual events and results to differ materially from those contained in the\nforward-looking statements. GCL cannot assure you that the forward-looking\nstatements in this press release will prove to be accurate. There may be\nadditional risks that GCL presently knows or that GCL currently believes are\nimmaterial that could also cause actual results to differ from those contained\nin the forward-looking statements. In light of the significant uncertainties\nin these forward-looking statements, nothing in this press release should be\nregarded as a representation by any person that the forward-looking statements\nset forth herein will be achieved or that any of the contemplated results of\nsuch forward-looking statements will be achieved. The forward-looking\nstatements in this press release represent the views of GCL as of the date of\nthis press release. Subsequent events and developments may cause those views\nto change. However, while GCL may update these forward-looking statements in\nthe future, there is no current intention to do so, except to the extent\nrequired by applicable law. You should, therefore, not rely on these\nforward-looking statements as representing the views of GCL as of any date\nsubsequent to the date of this press release. Except as may be required by\nlaw, GCL does not undertake any duty to update these forward-looking\nstatements.\n\nGCL Investor Relations:\n\nCrocker Coulson\ncrocker.coulson@aumadvisors.com\n(646) 652-7185\n\nA photo accompanying this announcement is available at\nhttps://www.globenewswire.com/NewsRoom/AttachmentNg/89d66bea-305c-4b20-bc64-bdf5033eb9a0\nCome See Us At gamescom 2026 \n(https://www.globenewswire.com/NewsRoom/AttachmentNg/89d66bea-305c-4b20-bc64-bdf5033eb9a0/en)\nCome See Us At gamescom 2026\n\n\nGlobeNewswire, Inc. 2026","article_body_html":"","raw_payload":{"data":{"id":"nGNX6569lN","title":"GCL’s Publishing Arm 4Divinity Announces ADATA’s XPG as Premier Sponsor at gamescom 2026","author":"Globe Newswire","ticker":"GCL","created":"2026-08-25T12:00:00.366Z","tickers":["GCL","GCLWW"],"exchange":"NASDAQ","article_body":"Come See Us At gamescom 2026\n\nSINGAPORE, Aug. 25, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd\n(https://www.globenewswire.com/Tracker?data=ZfZsSADBbfDgRuPdAEHdP2ZTqJ0fJ88KYxZmIn9jTZ2TPKC6Cc4lFIpRr9vRnpu4Tyud1Fg5Bi1M4-qn0RRdW8zeNeKfdbjrT2E9wCfz_YAZFNBFersdysVCDrAwjGgV)\n(Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games\nand entertainment, today announced that its publishing subsidiary, 4Divinity\nPte. Ltd. (“4Divinity”), is collaborating with XPG – XTREME PERFORMANCE\nGEAR, the gaming brand of ADATA at gamescom 2026. XPG will be the Premier\nSponsor of 4Divinity’s gamescom 2026 showcase, which will run August 26 to\n30 across three halls in Cologne.\n\nThe sponsorship marks XPG’s gamescom debut and pairs two businesses\napproaching the same audience from opposite ends of the industry: a publisher\nbuilding a global portfolio of original IP and a hardware brand rooted in the\ngaming and esports community. It also reflects the broader GCL vision to unite\ncontent and hardware within a single ecosystem.\n\n“gamescom is one of the defining stages for the global gaming industry, and\nthe XPG partnership spotlights the strength of GCL’s integrated model for\nthat audience,\" said Sebastian Toke, Group CEO of GCL. \"By bringing XPG’s\nexpertise in gaming hardware and esports together with 4Divinity’s growing\nportfolio of original IP, we’re creating a more connected experience for\nplayers, partners, and the broader gaming community. This is exactly the kind\nof cross-platform opportunity our business model is designed to enable.”\n\nAt gamescom\n\nXPG's presence runs the length of 4Divinity's footprint at gamescom. On the\nconsumer show floor, XPG products will appear alongside four of the six\nshowcase titles, led by three of the brand's best-selling chassis in Europe:\nthe INVADER X BTF, STARKER AIR BTF and VALOR AIR PLUS. In the business area,\ndedicated display cases and peripherals sit alongside the publisher's meeting\nspace, including the show debut of XPG mousepads featuring XPG brand\nambassadors. A full XPG rig also runs in 4Divinity's presentation room, where\nthe publisher hosts media, creator and partner appointments with more than 200\nmembers of the world's press expected during the week.\n\nFor players\n\nVisitors can earn points through activities at the 4Divinity booth for the\nchance to win exclusive XPG hardware prizes. A joint post-event online\ncampaign will run across both brands' channels, offering free digital game\nkeys for newly released titles. Updates via XPG's official channel,\n@xpg_global.\n\nWhere to find us\n\nDates: August 26–30, 2026\n\nBusiness Centre: Hall 4.2, Booth C011-D018\n\nConsumer Showfloor: Hall 7.1, Booth B021-C020 and Hall 6.1, Booth A030\n\nAbout GCL Global Holdings\n\nGCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the\nCayman Islands (GCL together with its subsidiaries, the “GCL Group”). \nThrough its operating subsidiaries, GCL Group unites people through its\necosystem of content and hardware in games and entertainment, enabling\ncreators to deliver engaging experiences to gaming communities worldwide with\na strategic focus on the rapidly expanding Asian gaming market.\n\nDrawing on a deep understanding of gaming trends and market dynamics, GCL\nGroup leverages its diverse portfolio of digital and physical content as well\nas multimedia peripherals to bridge cultures and reach a global audience by\nintroducing Asian-developed IP across consoles and PCs. Learn more at\nhttps://www.gclglobalholdings.com/\n\nAbout 4Divinity\n\n4Divinity is a digital and retail games publishing company and an indirect\nmajority-owned subsidiary of GCL, focused on bringing exciting game content\nfrom around the world to Asia and introducing Asian content to a global\nmarket. Along with its sister company, Epicsoft Asia, 4Divinity is partnering\nwith publishers and development studios to introduce brand-new IP to the\nregion. https://www.4divinity.com/\n\nForward-Looking Statements\n\nThis press release includes “forward-looking statements” made under the\n“safe harbor” provisions of the U.S. Private Securities Litigation Reform\nAct of 1995, and may be identified by the use of words such as “estimate,”\n“plan,” “project,” “forecast,” “intend,” “will,”\n“expect,” “anticipate,” “believe,” “seek,” “target” or\nother similar expressions that predict or indicate future events or trends or\nthat are not statements of historical matters. These forward-looking\nstatements may also include, but are not limited to, statements regarding\nprojections, estimates and forecasts of revenue and other financial and\nperformance metrics, projections of market opportunity and expectations, the\nestimated implied enterprise value of GCL, GCL’s ability to scale and grow\nits business, the advantages and expected growth of GCL, and GCL’s ability\nto source and retain creative talent and publish games.  These statements are\nbased on various assumptions, whether or not identified in this press release,\nand on the current expectations of GCL’s management and are not predictions\nof actual performance.\n\nThese statements involve risks, uncertainties and other factors that may cause\nactual results, levels of activity, performance, or achievements to be\nmaterially different from those expressed or implied by these forward-looking\nstatements. Although GCL believes that it has a reasonable basis for each\nforward-looking statement contained in this press release, GCL cautions you\nthat these statements are based on a combination of facts and factors\ncurrently known and projections of the future, which are inherently uncertain.\nIn addition, there are risks and uncertainties described in GCL’s annual\nreport on Form 20-F for the fiscal year ended March 31, 2026, and other\ndocuments filed by GCL from time to time with the SEC. These filings may\nidentify and address other important risks and uncertainties that could cause\nactual events and results to differ materially from those contained in the\nforward-looking statements. GCL cannot assure you that the forward-looking\nstatements in this press release will prove to be accurate. There may be\nadditional risks that GCL presently knows or that GCL currently believes are\nimmaterial that could also cause actual results to differ from those contained\nin the forward-looking statements. In light of the significant uncertainties\nin these forward-looking statements, nothing in this press release should be\nregarded as a representation by any person that the forward-looking statements\nset forth herein will be achieved or that any of the contemplated results of\nsuch forward-looking statements will be achieved. The forward-looking\nstatements in this press release represent the views of GCL as of the date of\nthis press release. Subsequent events and developments may cause those views\nto change. However, while GCL may update these forward-looking statements in\nthe future, there is no current intention to do so, except to the extent\nrequired by applicable law. You should, therefore, not rely on these\nforward-looking statements as representing the views of GCL as of any date\nsubsequent to the date of this press release. Except as may be required by\nlaw, GCL does not undertake any duty to update these forward-looking\nstatements.\n\nGCL Investor Relations:\n\nCrocker Coulson\ncrocker.coulson@aumadvisors.com\n(646) 652-7185\n\nA photo accompanying this announcement is available at\nhttps://www.globenewswire.com/NewsRoom/AttachmentNg/89d66bea-305c-4b20-bc64-bdf5033eb9a0\nCome See Us At gamescom 2026 \n(https://www.globenewswire.com/NewsRoom/AttachmentNg/89d66bea-305c-4b20-bc64-bdf5033eb9a0/en)\nCome See Us At gamescom 2026\n\n\nGlobeNewswire, Inc. 2026"},"type":"article","timestamp":"2026-08-25T12:00:00.471280931Z","server_sent_at_ms":1787659200471},"received_at":"2026-08-25T12:00:00.519Z","source_url":"https://www.globenewswire.com/news-release/2026/08/25/3350357/0/en/gcl-s-publishing-arm-4divinity-announces-adata-s-xpg-as-premier-sponsor-at-gamescom-2026.html"},"analysis":{"id":"115843","press_release_id":"126913","analysis_json":{"industry":{"label":"Interactive Media & Services","sector":"Communication Services"},"redFlags":[],"eventType":"partnership","narrative":"GCL's subsidiary 4Divinity secured XPG, the gaming brand of ADATA, as the Premier Sponsor for its gamescom 2026 showcase.\n\nThe event runs from August 26 to 30 across three halls in Cologne, where XPG hardware will be displayed alongside 4Divinity's game titles for more than 200 expected press members.\n\nGroup CEO Sebastian Toke stated the partnership underscores the strength of GCL's integrated content and hardware ecosystem model.","sentiment":"bullish","agentHooks":{"shouldPost":false,"suggestedAngle":"GCL's 4Divinity lands ADATA's XPG as premier sponsor for gamescom, boosting ecosystem credibility."},"keyFigures":{"customDimensions":{"halls":3,"press_attendees_expected":"more than 200"}},"quotedText":"“gamescom is one of the defining stages for the global gaming industry, and the XPG partnership spotlights the strength of GCL’s integrated model for that audience,\"","namedEntities":{"people":[{"name":"Sebastian Toke","role":"Group CEO"}],"products":["INVADER X BTF","STARKER AIR BTF","VALOR AIR PLUS","XPG mousepads"],"companies":[{"name":"4Divinity Pte. 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